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Ideas Start Here

Real-time collaborative show design —
fast, intuitive, and powered by Unreal Engine.

The First Design Tool That Feels Fun.

Carbon’s interface is familiar, minimal, and intuitive from the first moment. You’ll pick it up instantly — and stay in flow.

This isn’t CAD.
It’s a real tool designed for play, creativity, and momentum — and it’s where the show truly starts.

Design Together. Instantly.

Bring multiple designers into the same real-time 3D world.
No convoluted project sharing. No exporting. No versions. No waiting.

View all changes in context

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Every change updates instantly for everyone

No guessing which version is current

Design decisions stay visible and shared

Pitch your ideas interactively

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Present ideas live, not as renders

Invite clients to explore the design themselves

Align faster with fewer meetings

Designed for the Ones Who Start It All.
And the Ones Who Join Them.

Carbon begins with concept and production designers — the people who spark ideas at the very start of a show. But it welcomes everyone who contributes along the way.
Scenic, lighting, media, directors, producers — even students in a classroom — can explore the same world together and understand the vision instantly.

01

USer Personna 1

No learning curve

Design like you think

The interface disappears when you work. Your ideas come first, the tools follow naturally.

02

User Personna 2

Real-time sync

Everyone sees it now

Changes propagate instantly across your entire team. No waiting, no confusion, no lost work.

03

User Personna 3

Built on power

Unreal Engine at your back

Professional-grade rendering and visualization that handles complex productions without compromise.

04

User Personna 4

Ship faster

From concept to execution

Eliminate handoffs and revisions. Move your show from idea to stage in less time than you thought possible.

Unreal Engine Quality.
Zero Complexity.

AAA visuals. Real-time lighting. Beautiful materials.
All delivered in a purpose-built tool for designers, not game developers.

By leveraging Unreal Engine’s continuously evolving rendering technology, Carbon allows Epic’s engineers to focus on advancing visual fidelity — while we focus on building the workflows live entertainment depends on.

Trusted by Creative Teams worldwide

Join our Founder’s Circle — open through March 1

Early access, direct influence on our roadmap, and closer collaboration with the Carbon team.

Enter code: Founders
for 10% off first year
Choose your membership

One Platform.
Everything Included.

No content modules. No upsells.

Carbon is a membership, not a rental.
Your membership directly supports ongoing development, new capabilities, and long-term stewardship of the platform — guided by the people who use it.
Before joining, please review our system requirements
Windows 10/11
Mac OSX (15+)

Windows 10/11

Mac OSX 15 or Greater

CPU- Intel or AMD with at least 6 cores at 4ghz

CPU- M2 Max, Ultra, M3 Pro, Max, Ultra, or M4 Pro, Max, M5

32+ Gb RAM

24+ Gb RAM

Nvidia RTX 2070 or better

All Platforms require a stable internet connection for licensing and multi-user functionality. 3-button mouse highly recommended for best user experience.
Carbon Educational
For students and educators preparing the next generation of live entertainment professionals.
Includes
Create Projects
Join Educational Sessions
Host Educational Sessions
Educational Verification required
(Non-commercial use only)
Cost (per member)

$199

Billed annually
Carbon Solo
For independent designers who need agile, professional tools that scale with their ambition.
Includes
Create Projects
Join Multi-user Sessions
Host Multi-user Sessions
Standard Support
Cost (per member)

$599

Billed annually

$69

Billed monthly
Carbon Team
For professional teams designing, coordinating, and delivering live entertainment together.
Includes
Create Projects
Join Multi-user Sessions
Host Multi-user Sessions
Advanced user permissions
(coming soon)
Complimentary Guest Viewer license 1:1 (coming soon)
Elevated Support
Cost (per member)

$999

Billed annually

$99

Billed monthly

Bulk/Package memberships are available

Contact us to see if you qualify for substantial savings

Experience Carbon Live!

Not sure yet? Carbon is best experienced live — with others.

Join one of our small, live group demos to see how real-time collaboration works, ask questions, and explore what’s possible when designers work together in the same world.

No pressure. No sales pitch. Just a chance to experience Carbon for yourself.

Developers! Are you looking for native Unreal Engine integration?

Use our Carbon for Unreal plugin for more extensibility.

Combine with other native Technologies

Build custom fixtures and dynamic assets

Use in XR and Live Productions

Enjoy Maximum Tuneability

Open the door to future experiences

FAQs

Have more questions? We want to hear from you. Connect with us anytime.

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
Do all members in a multi-user session have to have a team membership?

No, only the host needs to have a team membership to start a session.

Other members can have either solo or team memberships, in any combination.

Billing / Memberhips
My Computer doesn't meet the minimum specs, what can I do?

We are exploring a relatively new technology, called pixel streaming, which would allow for a cloud hosted computer with a high-end GPU to run Carbon and "stream" the rendering live to a remote user with nothing more than a browser. Stay tuned for more news on that when we finish our research.

Performance/System Requirements
How many users can join a session at the same time

Short answer is we don't know yet!

The underlying tech we used is shared with other massive multiplayer games such as Epic Games Fortnite.

To ensure best performance, we've imposed a temporary limit of 16 users in one session.

Please contact us if you foresee needing more collaborators at one time.

Performance/System Requirements
What are your system requirements?

Windows:

6-core 4ghz processor or better (8 core 5ghz recommended),

16gb of ram (32/64 recommended)

Nvidia RTX GPU with at least 6gb of VRAM (RTX 4090+ recommended)

SSD or NVME drive for storage

Available gigabit ethernet port for console connectivity, and a stable, non-firewalled internet connection for sign in and Multi-user sessions

Mac:

For best results, please use macs with the following chips-

(sorted from fastest to slowest)

Apple M3 Ultra

Apple M4 Max

Apple M3 Max

Apple M2 Ultra

Apple M4 Pro

Apple M5

Performance/System Requirements
Do you offer trial memberships?

The best way to experience Carbon for the first time is by joining one of our live demos.

Billing / Memberhips
Is Carbon another "Previz" software?

Short answer is no. Carbon is entering the market as a new way to start the design process.

It is most valuable during the ideation and pitch phase.

While there is DMX input connectivity (Artnet and SACN), you will notice that performance is not on par with other great tools in that space.

We want to be honest with where the product fits now, and when we reach performance parity, we will update our features list to include that phase.

How can I request a new fixture or asset to be added?

You can request a new fixture or asset to be added directly in the inventory panel of Carbon.

Start by searching for the item you are looking for, and if no results are shown you will automatically be able to place a new request.

Turnaround time is typically 2-4 weeks for standard requests. If you require a fixture urgently for a production, please contact sales@imaginary-labs.com for a priority fixture build request quote.

Library / Fixtures
Do you have “X” fixtures in your library?

You can see a full searchable list of fixtures inside Carbon. We'll soon mirror this functionality in our member portal. Please contact support@imaginary-labs.com with a list of fixtures you need and We'll respond within 24 hours.

Library / Fixtures
Do you have any perpetual licensing?

We do not,

We've seen so many companies start with perpetual licensing, and inevitably switch to a subscription model.

We felt it most honest to start with one model and stick with an accessible price point.

Our goal is to provide constant value and ongoing service.

Billing / Memberhips
Do you have a Mac version?

Carbon is cross platform, and currently works on PC (Windows 10/11) and Mac with Apple Silicon.

You will, however, notice lower overall performance on Mac (as compared to PCs with Nvidia GPUs).

This is reflected in other common benchmarks such as Blender - Open Data

Please review our current system requirements before joining Carbon.

Performance/System Requirements
Can I use Carbon without a console for renders?

Yes! We now have included a built-in console with savable presets.

Features
Can I share my license or install on multiple computers?

Yes, you may install Carbon on as many computers as are needed, however only one machine may be active per membership. We do offer bulk license pricing if you need to run on serveral machines with the same account

Billing / Memberhips
Can I make my own fixture?

Not yet. Building a fixture in Carbon is a painstaking and highly technical process. Soon we'll provide a fixture builder and sharing ecosystem as part of our Carbon for Unreal package.

If you are interested in participating in building fixtures for Carbon in the future, please contact us at support@imaginary-labs.com

Library / Fixtures
Can I check-out a license for offline use?

Our license server does support checkouts for the Carbon for Unreal Plugin. This will soon be made available within the Carbon standalone application.

Billing / Memberhips